Canterbury Roll Tourney

When
-
Where
Contact person
James of Southron Gaard

Canterbury Faire's annual team melee tournament. The winning team will get a trophy to keep for the year.

Each melee team is to represent a Crescent Isle group (Hamlet, Shire, or Barony). If there are no authorised fighters in your group, you may ask fighters from elsewhere to represent your group. Fighters are not required to fight for their home group. There are no other limits on team size or composition (but if you want lots of fighting, you may not want to be on the largest team). There will be a "hats off" break between each scenario. Death from behind is permitted.

Three scenarios will be fought. Each scenario is worth one point. In case of a three way tie, the winner of the Last Fighter Standing scenario is the overall winner.

  • Scenario One: A Buckler is placed on the ground in the centre of the field. It is not to be moved. This scenario lasts 15 minutes, with random holds called by the timekeeper Marshal. Whoever controls the buckler by closest proximity at the hold gains a point for their team. If two or more fighters from different teams are equidistant, a short fight will resolve the tie. There will be two random holds during the scenario, plus one at the end of the scenario. Time during a hold does not count towards the end of the scenario. In case of a three way tie on points at the end of the scenario, the team holding the buckler at the end is the victor. Unlimited resurrections. Each fighter takes a slow count of ten at the resurrection point before returning. Teams may not use a watch or other method of tracking time.
  • Scenario Two: Queens and Kings. Each side nominates one member to be their leader and makes them known to the other teams. When a leader is slain, their entire team is routed (and must retire immediately from the field). No resurrections. No time limit.
  • Scenario Three: Last fighter standing. No resurrections. No time limit.